4 player mayhem: short ones vs an unholy alliance
And now for a picture heavy battle report of a game played yesterday in my friend’s gaming room (compare last battle report). I wasn’t involved in playing so I had fun as a spectator, drank some beer and made some pictures.
As you might wonder what strange mix of factions and contracts they were pairing up: Yes, that is not in the rules! But we in our gaming group often do fun games like this, were the flaws in game balance are lavishly ignored. This team games speed up the game a little, as two players can make synchronous activations as long as there aren’t occuring any conflicts.
So here are the played lists, as far as I can figure out from the pictures and my memories.
The Daughters are close to the table edge just below the camera and the Reclaimer is hiding behind the house with the Choir. You can see the tip of Kara’s gun in the bottom right corner of the picture.
During the second Menoth/Cygnar turn some serious damage was done to the dwarfs as illustrated in the next picture. The reason for this was the sheer firepower of the ranged Cygnar ‘jacks in Kara’s feat round.
The Protectorate destroyed some Assasins on the other flanks by throwing firebombs.
On the next picture the nice haircolour of some of the Daughters can be seen while one engages the remaining Forgeguard.
Unfortunately the damage output wasn’t enough to destroy any of the Cygnar ‘jacks and the next turn offered perspectives for killing one of the dwarven casters. The Protectorate tried an uphill slam. (Even if it doesn’t look like, we usually treat this hill as open terrain with elevation.)
After losing more and more modells, with the dwarven casters heavily injured and the casters of the unholy alliance hiding behind ash clouds and a house, the Mercenary players decided to quit the game and rather have fun with some Warmahordes chat and drinking beer ;).