Vindictus vs Magnus vs Old Witch

Played a 3 player FFA game yesterday with a custom scenario. There were three control areas, as can be seen on the pictures, and the winner had to control both enemy areas at once at the end of his turn (common control rules apply). Alternative condition was to have the only remaining caster to win.
My friends played Menoth and Four Star and I played Khador as usual.
Here is a shot of the deployed models followed by the lists.

Zevanna Agha, the Old Witch of Khador
* Destroyer
Doom Reavers (Leader and 5 Grunts)
Greylord Escort
Man-o-war Demolition Corps (Leader and 2 Grunts)
Widowmakers (Leader and 3 Grunts)
Gorman di Wulfe, Rogue Alchemist
Rorsh & Brine


Vice Scrutator Vindictus
* Vanquisher
* Hierophant
Avatar of Menoth
Choir of Menoth (Leader and 3 Grunts)
Exemplar Errants (Leader and 9 Grunts)
Holy Zealots (Leader and 9 Grunts)
Holy Zealot Monolith Bearer
Vassal of Menoth

Four Star:

Magnus the Traitor
* Renegade
* Mangler
* Mule
Hammerfall High Shield Gun Corps (Leader and 9 Grunts)
Steelhead Halberdiers (Leader and 9 Grunts)
Ogrun Bokur
Rhupert Carvolo, Piper of Ord

Most of the Protectorate is hidden behind the building. Four star started with deployment so the Highshield was in a bad position after I had deployed my Widowmaker. The turn order was Four Star, Khador, Menoth.

During the first round Magnus cast two of his upkeeps on his ‘jacks. My troops advanced and the Widowmaker shot two dwarves. The Errants made some good crossbow shots at my Doom Reavers and killed 4. None of my tough rolls worked, which seems to be typical for first time trying a new model (Greylord Escort). Here is a pic from the end of round one:

On the Four Star player’s next turn the dwarves tried to shoot some of my Widowmakers but missed. Some Zealots were killed by a steam pressure enhanced shot of the Mule. The Halberdiers ran into contact with Protectorate modells to prevent them from charging/shooting/throwing and the last two upkeeps were cast by Magnus.

I used Scrapjack with Avatar of Slaughter on it and two focus to kill many of the dwarves. Some more were shot by the Widowmakers. One of the remaining Doomies cleared a path for Brine to charge the Vanquisher. Unfortunately I underestimated the distance between Rorsh and Brine so no forcing in melee, what lead to only minor damage on the Vanquisher. Here is what it looked like after my turn:

During the Protectorate’s turn the Monolith Bearer used his mini feat and the Zealots bombed some damage onto the Mercenary ‘jacks. The Avatar trampled through almost all of the Halberdiers and the Errants charged at my models killing two Demo Corps but didn’t do enough damge to kill Rorsh. Brine was killed by the Vanquisher but Rorsh knocked it down and crippled it’s cortex in his last revenge. So no shake effects for the Vanquisher.

In the Mercenary’s turn my Scrapjack was destroyed by the Bokur and Magnus. The Avatar got a hit with critical devastation by the Mule and was thrown some inches away. That was quite important for the Mercs to avoid Menoth’s gaze. I had the following turn in which I fought the Errants with the Greylords’ spray, killed one with the Destroyer and missed with my Doomreaver. The Widowmakers missed some more as there was Defender’s Ward on the Errant. Old Witch used her feat. Here is a picture of the battlefield after this turn:

To keep it short, as the game moved towards it end: The next round there was some ‘jack on ‘jack action (Avatar and Mercs), the Bokur and the Renegade came threatening my Witch that was also set on fire by the Vanquisher. I tried to kill Vindictus but with him keeping 5 focus and bad dice there was no chance.

In the end Khador and the Mercs ended up totally short-handed with Magnus in Melee with the Avatar and Vindictus again bunkering 5 focus. So we decided a Protectorate’s win as it also got quite late.

What I learned:

Keep your lesser warlock close to it’s beast!


Posted on June 5, 2010, in Battle reports and tagged , , , , . Bookmark the permalink. Leave a comment.

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