Last week we had a very nice gaming evening at my living room. Unfortunately we were five player, which in first place led to trying out hexagonal gaming board for three players. The other two played a one on one match on my common gaming table.
The hexagonal board, that is originally the base plate of my daughter’s playpen, was a little bit small in size, so we decided to play a three player free for all with 15 points and mangled metal / tooth and claw rules. I played standard piggie battlegroup (Carver, 2 Warhogs, 1 Gunboar) and the game went really fast. The other two players fielded eStryker with a Stormclad and Ol’ Rowdy and Magnus with a Renegade, a Mule and a Mangler.
Simultaneously there was a battle Circle versus Cryx going on on the other table. This 35 points sized battle also was quite short, so we decided to play something funny after that first gaming round. So we all sat around the common square board, which was thick with terrain, and everyone, including our one spectator, placed a token somewhere on the table but at least 12” apart from another token. After that we rolled dice to figure out the starting order and the players chose one of the token to place there 15 points Battlegroup within 3” of it. This game was so much chaotic and fun that we are going to repeat it once it happens to be five players again.
Let me give you an impression of the games in the pictures below.
And now for a picture heavy battle report of a game played yesterday in my friend’s gaming room (compare last battle report). I wasn’t involved in playing so I had fun as a spectator, drank some beer and made some pictures.
As you might wonder what strange mix of factions and contracts they were pairing up: Yes, that is not in the rules! But we in our gaming group often do fun games like this, were the flaws in game balance are lavishly ignored. This team games speed up the game a little, as two players can make synchronous activations as long as there aren’t occuring any conflicts.
So here are the played lists, as far as I can figure out from the pictures and my memories.
The Daughters are close to the table edge just below the camera and the Reclaimer is hiding behind the house with the Choir. You can see the tip of Kara’s gun in the bottom right corner of the picture.
During the second Menoth/Cygnar turn some serious damage was done to the dwarfs as illustrated in the next picture. The reason for this was the sheer firepower of the ranged Cygnar ‘jacks in Kara’s feat round.
The Protectorate destroyed some Assasins on the other flanks by throwing firebombs.
On the next picture the nice haircolour of some of the Daughters can be seen while one engages the remaining Forgeguard.
Unfortunately the damage output wasn’t enough to destroy any of the Cygnar ‘jacks and the next turn offered perspectives for killing one of the dwarven casters. The Protectorate tried an uphill slam. (Even if it doesn’t look like, we usually treat this hill as open terrain with elevation.)
After losing more and more modells, with the dwarven casters heavily injured and the casters of the unholy alliance hiding behind ash clouds and a house, the Mercenary players decided to quit the game and rather have fun with some Warmahordes chat and drinking beer ;).