Welcome to an update of this blog after a long pause (both in updating this blog and playing Warmachine/Hordes). I hope to do more frequent updates the coming month, as soon as I’ve tidied up my desk to paint again ;). Due to a lack of spare time at the moment, I will keep this one rather short. Just take a look at the battle impressions and read the captions. Photo quality isn’t as great as usually, cause I used my phone.
This game was played in our local tabletop gaming club last Sunday. The set up was 50 points with no specific scenario. I played against the Mercenaries (Four Star) of my friend with a standard Khador list. Some of the Mercenary models are none PP models but quite easy recognizable as what they are (Steelhead Halberdiers and Cavalry). Roccinante is a Mule. The Mercenary Caster was Damiano and I played a melee-focused eButcher list.
For some variety I played a game with my wife’s few Protectorate models this week against a friend’s Cryx. My list was:
- eFeora, Vanquisher, Revenger, Repenter, Devout, Daughters of the Flame, min Temple Flameguard with UA, full Choir, Vassal, Rhupert
I had some concerns about dealing with heavy armoured targets like the Deathjack, not knowing what my opponent would field. The list he brought was:
- Witch Coven, Deathripper, Nightwretch, Scavenger, Stalker, full Blood Witches + UA, full Soulhunters, Darragh, Scrap Thralls, Warwitch Siren
That’s a tier 2 list so the Soulhunters started with one token. I was quiet relieved that this list lacked the heavy targets. Here are some impressions of the game with comments on what was happening:
This picture shows the beginning of round 2 with the Protectorate starting. I already took out one Soulhunter on the hill with a shot of the Vanquisher. My Daughters of the Flame were trying to sneak around the left flank which is just outside the bottom of this picture. This plan is threatened by two Scrap Thralls, one can be seen in the ruins. Read the rest of this entry
I played a game of Warmachine on Staurday with my Khador against a Four Star Mercenary list at 35 points. This was my opponent’s list:
- Damiano, Mangler, Nomad
- Steelheads: 10 Halberdiers, 3 Heavy Cavalry, 6 Riflemen, Stannis
- Ogrun Bokur, Reinholdt, Rhupert Carvolo
- Harkevich, Black Ivan, Decimator
- Great Bears
- Greylord Ternion, Koldun Lord
- MoW Demo Corps
It was the first battlefield appearance of the papercraft buildings. I even built an sporadic wall as terrain (yet unpainted) just before the game, that was quite helpful in the lategame. Below comes a short report of the outcome in the captions of the pictures.
Last sunday I had the opportunity to play a scenario I have been eager to play since I first read its rules. It’s the Hellhole scenario from PP’s 2009 Call to Arms league which can be found here. This scenario is about a growing sinkhole in the middle of the battlefield. You can win the scenario by getting into the opponent’s half without letting him into yours.
I played a Lord Carver tier 4 list and my opponent went with Magnus Four Star. Here are the lists (35 points):
- Lord Carver, 2 Warhogs, Gunboar, Rorsh and Brine, 2 min units of Brigands, Razorback crew
- Magnus, Mangler, Nomad, Renegade, full Halberdiers, min Steelhead Riflemen, Rhupert, Hawk, Gorman, Stannis
I started the game. Here are some battlefield impressions with a short report in the captions:
At the moment our local gaming group is running a small casual league. Everyone can make one game against each other player using steamroller 2011 scenarios. We are using bonding rules. If there comes a longer league break with no games the league will be stopped and a final free for all game with the best three or four players will be held to declare the overall winner.
In this context I had a second 35 points league game this week against Cryx with Asphyxious. I played eVlad, 1 Destroyer (first game survived with eVlad), 1 Spriggan, Wardog, Doom Reavers + UA, min Assault Kommandos + 1 WA, Drakhun and Manhunter. My opponent played Asphyxious, Cankerworm, 2 Deathripper, Nightmare, Skarlock, max Bloodgorgers, Slaughterborn and the Withershadow Combine. The Scenario was Closed Quarters.
Here comes a picture after first round’s positioning:
This week I played my first game with Doc Arkadius and his massive pigs. List was a tier 4 list with 3 Warhogs, 1 Gunboar, full Brigands, full Bone Carvers and a Razorback crew. The list was one point short as I didn’t like to use two proxy models. Next game I would change to two min units Carvers to have an additional chance to extend Arkadius’ spell range. The game was against MacBain with 1 Mangler, 1 Mule, 1 Nomad, full Halberdiers, Ogrun Bokur, Gorman, Rhupert, Stanis and Hawk.
As I expected, Arkadius is quite difficult to play. Especially timing is a big issue. There is almost no chance to speed up your Beasts in the midgame except with his feat which is difficult to use at the right time. So I ended up feeding one of the Warhogs to a Failsave Mangler and countercharging with only one P+S 20 pig that couldn’t destroy him. I should have used Arkadius’ feat at that time but wanted to wait for some obscure reason.
What is quite difficult with Arkadius is to use crippling grasp. You have to get quite close to the enemy even with extended range which is not a good plan for this ‘lock. At least Arkadius usually doesn’t has to worry about fury during the game which is great.
I also miss the CRA on the Brigands with Lord Carver. With Arkadius they do have a lot difficulties to hit targets like Steelhead Halberdiers.
In the end I lost this game with almost my whole army destroyed. Didn’t make much trouble in exchange. So next game has to become better.